I’m not going to lie. Scripting is my jam. I’m a writing kinda guy, so excuse me if I get a little resource happy here. But there’s so much stuff to learn about scripts that just giving you guys only a couple of resources might break my heart. So we’ll start at square one.
Posts Tagged: Story
“…it ain’t about how hard ya hit. It’s about how hard you can get hit and keep moving forward.”
Rocky Balboa’s inspirational speech to his son in the 2006 installment into the Rocky franchise is definitely the inspiration for this show. There’re a lot of projects I work on right. Art, design, and educational experiences I am currently slaving away over. I spend a lot of time, and incur a good deal of mental anguish, trying to figure out what the “right” thing to do is as a day job. When Rocky talks about taking hits, in my context that is all about my own personal demons regarding my design process. My own shadow/devil on my shoulder telling me I’m wasting my time.
Last month, I’ll be honest, I almost considered #ComicFuel a waste of my time. Three episodes in and I was ready to give up.
I almost didn’t finish episode 3. Even during the process of doing it, I didn’t want to finish it. I did finish, barely, and then I swore to myself that I wasn’t going to do another episode the same way again (if I did another episode). So I called Adam and asked him to record a quick episode where we powered through a ton of questions. It turned into a longer episode.
As I sat down with Adam Greenfield this week to record the fourth episode of #ComicFuel I was reminded why I do this. Sure, this episode is WAY too long ( cough-2hoursand14minutes-cough ), but who cares? I got to sit down with my friend and answer some student questions and talk about how to practice art. In my ideal retirement scenario I would spend every day doing this.
I was reminded that MakingComics.com is the purely “good” thing that I have in my life. For me this is the one sacred space in this whole universe where everything we do is just good. We aren’t always active, or on time with our products, and they aren’t always produced with the kind of quality I’d like – but at their core they are good. We’ve made decision after decision to not turn this into a project that will go anywhere (i.e we are staying here for good). It isn’t a startup business – it is a public service. That is what makes it “good”. It hasn’t been tainted by the threats of being economically unviable – because it isn’t.
I thought I was done after my 2 hour session with Adam. Then…
Holy MOLY, what a whirlwind of amazingness it has been in the time between the release of episode 1 of Comic Fuel and Episode 2! We have had a thousand people download and listen to the episode and I have enough questions that I have to wait for another four episodes before I can put out another call for questions. Wow.
In this episode, episode 2, we’ll discuss project management, the comic creation process, coloring comics, penciling comics, and hosting comics online. The questions came from places like Ireland, India, Brazil, California, and Indiana. For legit #comicfuel we’ll hear about why we do art from Stephen McCranie, transitioning into fame and what is at the core of what artistry is really about from “How I Met Your Mother” actor Josh Radnor, and we’ll also hear about the art of really listening by famed audio producer Chris Watson.
Questions answered in this episode (jump-to specific question times listed below)
- How many pages should a comic issue be to be printed?
- How long would it take to make a comic by yourself; scripting, storyboarding, art and lettering; and self publish it?
- How do you keep up momentum on making comics?
- How long does it take for a comic book artist to make a comic book?
- What is the step-by-step process I should go through to choose colors that will look good?
- What kind of colors can i use?
- Am I just not being patient enough with myself, or am I trying to fit too much, too zoomed out, into one panel?
- What websites are best for starting to post a webcomic?
Another big announcement is that I spent a lot of time this month creating the Comic Fuel Podcast Wiki (http://comicfuel.wikidot.com/) which will serve as a repository for all questions, notes, and links that are mentioned in the show. Check it out. It took me FOREVER to make, but I’m really proud of it.
The show notes for Episode 2 are at: http://comicfuel.wikidot.com/wiki:episode-2
So you want to make a comic? That’s great! In fact, that’s exactly what a class full of students down at Chula Vista High Tech High wanted to do. And after designing an extensive curriculum, Making Comics Worldwide CEO Patrick Yurick, and incredibly handsome Editor-In-Chief Kevin Cullen, decided to bring all of you burgeoning comic creators into the mixture by giving you the opportunity to follow along with the Graphic Novel Project (GNP) students step by step through this blog! (more…)
When great minds collide, they tend to create something rather wonderful. Yesterday, Jason Brubaker (reMind, Sithrah) sat down with Daniel Lieske (The Wormworld Saga) to field questions from fans of each other’s respective series as well as how they go about working on such excellent titles. Since both of them have Kickstarter campaigns exploding, they felt that a little Q&A with backers of their projects would be a great treat for everyone. (more…)
Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present.
This isn’t a trope per se, but a collection of thoughts and advice on this subject from someone who was deeply obsessed with names at some point. It’s written with comics in mind but applies equally to writing for other media.
Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present. (more…)
Most comic book scripts are a series of panel descriptions intended for the artistic team. The script is your way to communicate to your artists—it’s a technical document, not intended for your audience nor designed to make people laugh or cry.
No one ever says to the surgeon, “You know, I think I’d really like to try performing a kidney transplant sometime.” Meanwhile, there is no professional or aspiring professional writer who has not heard, at least once, upon explaining his or her vocation, “You know, I think I’ve got a novel in me, somewhere.” It’s infuriating. (more…)
“Not only does the world have young geniuses but it also has old masters,” says Shelley Couvillion, artist for Storyforge Productions. Subscribe to it or not, that can be one heck of a realization to come to when you’re in the early stages of your art and comic creation career. And that’s not even counting the starving part. Shelley, though, doesn’t seem to be fazed by it. In fact, even though she’s still working on finding her voice, it’s pretty obvious she’s definitely on her way and when she does fully find it, well, let’s just hope she remembers the little people.
Adam is joined in consecutive weeks by Kevin as they sit down with Shelley, another Storyforger, to discuss the good, the bad, and the wow-I-can’t-believe-I-said-that.