Posts Tagged: Page layout

MakingComics.com Gutter Talk 96: Comic Fuel Episode 2

Holy MOLY, what a whirlwind of amazingness it has been in the time between the release of episode 1 of Comic Fuel and Episode 2! We have had a thousand people download and listen to the episode and I have enough questions that I have to wait for another four episodes before I can put out another call for questions. Wow.

In this episode, episode 2, we’ll discuss project management, the comic creation process, coloring comics, penciling comics, and hosting comics online. The questions came from places like Ireland, India, Brazil, California, and Indiana. For legit #comicfuel we’ll hear about why we do art from Stephen McCranie, transitioning into fame and what is at the core of what artistry is really about from “How I Met Your Mother” actor Josh Radnor, and we’ll also hear about the art of really listening by famed audio producer Chris Watson.

Questions answered in this episode (jump-to specific question times listed below)

  • How many pages should a comic issue be to be printed?
  • How long would it take to make a comic by yourself; scripting, storyboarding, art and lettering; and self publish it?
  • How do you keep up momentum on making comics?
  • How long does it take for a comic book artist to make a comic book?
  • What is the step-by-step process I should go through to choose colors that will look good?
  • What kind of colors can i use?
  • Am I just not being patient enough with myself, or am I trying to fit too much, too zoomed out, into one panel?
  • What websites are best for starting to post a webcomic?

Another big announcement is that I spent a lot of time this month creating the Comic Fuel Podcast Wiki (http://comicfuel.wikidot.com/) which will serve as a repository for all questions, notes, and links that are mentioned in the show. Check it out. It took me FOREVER to make, but I’m really proud of it.

The show notes for Episode 2 are at: http://comicfuel.wikidot.com/wiki:episode-2

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Gutter Talk 95 Presents: Comic Fuel Episode 1

I was staring angrily at my computer screen. My final in my advanced composition class was due, and I was hours later in the process than I thought I would be at the time. My phone rang. On the other end was the excited voice of my younger sister who had just graduated from high school and was making her way slowly through her freshman year. I was starting my second year as a graphic design major and was struggling to take care of myself.

“Patrick! You’ll never guess what I discovered today!” I was annoyed at the sound of her voice. Mostly I was agitated at being behind on my assignment and was only thinking about how quickly I could get off of the phone with her.

“Yeah, what exactly did you discover?” I grumbled into my bulky Nokia cell phone (it was 2004).

“I’m an artist! I just took an elective art class and I absolutely loved it! I’m an artist like you!” I choked at the sound of this. How could she think that she was an artist after taking just one class? I had been trying to become an artist since I was ten and here was my 19 year old sister claiming that she was an artist after only one day.

“Well, that’s great sis. You know though, you aren’t a real artist.”

“W-what…?”

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Free Photoshop Perspective Grid Plugin

LINK: Sergey Kritskiy’s Perspective Tools For Photoshop (Download & Install For Free)

4_FWEBPlotting out perspective for comic book page/panel composition is paramount to building great art. One of the hardest elements of composing perspective for a panel is getting all of the measurements just right so that all of the angles for your environmental elements within your panel come out right. Sergey Kritskiy’s perspective tool allows you to create amazingly accurate grids for your comic within seconds.

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10 Things Before You Start A Comic Or Graphic Novel!

Do you have a long form project in mind? Are you ready to pull the trigger and start the journey? Well, believe it or not, there are some really important things to know and do before you start. But don’t just take my word for it either, sometimes you need to work for 20 years in an uphill battle before you can get something important through your thick skull. I know, because that is how it was for me.

So, here is my simple list of things to consider before starting your comic project. (more…)

Panel Descriptions In The Digital Age – Part 3

We’ve been talking at length about panel descriptions. Hopefully you’ve got a friend friend willing to collaborate, or found a forum somewhere that encourages people to post panel descriptions so that other people can try to draw them. Practice makes perfect! Aside from that, here are a few more tips that will save you time and money in the long run. I’ve already stressed the importance of establishing expectations with your art team well before sending them a script. In this section I’ll be discussing word balloons in panels, letterer notes, and the benefits to the revision process made possible by email. (more…)

Panel Layout: The Golden Ratio

Excitement would understate how I felt when I read Frank Santoro’s articles on the first appearance of the Golden Ratio in Hergé’s TIntin comic pages. Santoro used grid overlays to explain comic composition with geometric shapes in a way that could be easily understood by a graphic designer, like myself. (more…)