Posts Tagged: brainstorming

[Recast] Graham Annable Book Club! – MakingComics.com Gutter Talk Podcast

Though our Season 1 Intermission might have arrived, that doesn’t mean anybody around here gets to rest – and that means you! That’s right, while we scurry about, finishing up the last couple of interviews and other such surprises, we’ve got some homework for you. But don’t worry, it’s nothing too difficult. In order to make sure you’re prepared for our super secret upcoming book club episode, we decided to re-release one of our most popular episodes from the past – the Graham Annable interview – just in case you missed it last time!

For those about to listen in for the first time, here’s a little episode information: Our hero Adam Greenfield is joined today by Graham Annable, the co-director of the Academy Award nominated movie, The Boxtrolls, as well as the amazing animator and artist behind Grickle. One of the more gracious guests we’ve had on the Gutter Talk podcast, the conversations were open windows into Graham’s thought processes as not just the great artist he is but also what it takes to be a director, even if a co-director, on a major stop-motion picture. Give it a listen, Tweet out some of your favorite moments, and let us know what you think!

The Original Episode

91: Graham Annable

Book Club Book

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4: Patrick Yurick (#ComicFuel 7) – MakingComics.com Gutter Talk Podcast (S01E04) (115)

How in the world could we do our first season of the MakingComics.com Gutter Talk Podcast without bringing back the #ComicFuel podcast? The #ComicFuel podcast was launched as a question/answer show by our leader Patrick Yurick for the massively popular “How To Make A Comic Book” course on Coursera. Students from around the world submit questions and the seemingly endless fountain of facts bubbling inside of the brain of Patrick does its best to link them with the answers needed. On this seventh installment of #ComicFuel we cover questions like “Am I too old to make a living off of comics?”, “How do you manage a long-form comic project?”, “How do you learn to draw?”, and more. So pop on your headphones, get out a paper and pen, and draw while listening to Patrick traverse the world answering comic-making quandaries.

Jump-To Sections

  • [00:00:00] Support MakingComics.com Ad
  • [00:00:25] Show Theme
  • [00:01:10] Introduction
  • [00:04:10] Graham Annable Book Club Announcement
  • [00:06:10] Season Intermission Announcement
  • [00:08:00] Season Patreon Campaign Announcement
  • [00:12:50] What happened to the ComicFuel podcast?
  • [00:20:15] Question #1: Am I too old to make a living off of comic books?
  • [00:25:15] Question #2: How do you start outlining a big comic idea that you have?
  • [00:29:27] Question #3: How do you manage a long-form comic project?
  • [00:31:34] Ad Break
  • [00:33:35] Question #4: How do you learn how to draw?
  • [00:43:20] Question #5: Who makes comics? Only aspiring comic creators?
  • [00:47:35] Question #6: How do you collaborate with a team making comics together?
  • [01:01:00] Closing Statements
  • [01:03:00] Show Outro

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Creativity

The most common question that creative people get asked by “normal” people may well be, “Where do you get your ideas?” It’s a difficult question to answer, because it assumes there is an easy answer, some kind of tangible oasis that transforms visitors into brilliant artists. In my experience, ideas for comics (and other art forms) aren’t found in one place, but in EVERY place. And if one wants to be a creator, then one should constantly be seeking out new experiences in life and art alike, actively seeking inspiration instead of expecting it to arrive.

[Tweet “Ideas for comics aren’t found in one place, but in EVERY place.”]

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Starting A Comic With Conflict

Find the conflict.

Not every comic book story starts with conflict. Some creators look for places to start that are non-intuitive like the ending of a story. Check out your favorite comic. Open it to the first pages – what do you see? You will start to notice that almost all stories begin with conflict. Now sit down and take your own characters (or invent new ones) and imagine them in the same situation. What happens when you put these new characters in a similar conflict? What elements need to change to make sense?

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